First year

Students begin by examining the meaning of visual images in contradistinction to language. They acquire basic knowledge beginning with the fundamental techniques for producing visual images, and culminating in the creation and completion of their own projects.

Second year

The curriculum in the second year is closely related to the compulsory courses taken in the first year. Students examine more advanced topics and master more specialized techniques. This increased specialization in the study of visual imaging methods includes drama, and the student's choice of two of the following courses: photography, animation, computer graphics, media art and performance, media technology (programming), image effect, image phenomenon, documentary.

Third year

Students are given a clear-cut choice of specialization: the photography course, or the imaging arts course encompassing drama (movie or video), documentary, animation, computer graphics, and media art. Elective courses include a variety of lecture courses covering the study of communication, artwork, and future workshops.

Fourth year

The fourth year features seminars by teachers in each of the specialized subjects, and provides an advanced setting for each student to work on their major, catering to myriad modes of expression.

Photography Course

Photographs are by nature exist through the mediation of a machine, within the boundaries of a frame, and can only ever capture a superficial view. In the study of photography, students confront these fundamental issues, and look for new ways to express themselves through photography.

Imaging Arts and Sciences Course


In drama, production techniques, technology, art and actors combine to weave an imaginary world. Writing, for example writing a plan for a dramatic work, plays a major part in drama production. Explaining the intent and purpose of one's plan to others and having them understand it is another vital step in bringing the work to fruition. Here students discover ideas and themes, and experience the process of trial and error involved in drama production, while extending their vision to encompass genres such as public and commercial advertising.


The essence of a documentary lies in its journalistic nature and creativity, underpinned by a superlative understanding of current affairs, a fresh, flexible approach, and an exceptionally strong will and tenacity, in other words a definite message, and motivation. Here students draw up plans and study all aspects of documentary making from finding material and negotiating with those to appear in the documentary, to locations and post-production work, constantly bearing in mind the differences between documentary and drama. Editing their work rigorously to bring its objective sharply into focus, they experience the pain and the joy of transforming ambitious ideas into reality.


Here students begin by thinking seriously about the sort of life they want to lead, based on their activities to date. Step by step they learn how to find material, write scenarios, engage in trial production and finally actual animation production, focusing not only on animation itself, but linking animation with adjoining genres such as live-action film, comics, picture books and illustration. Needless to say, results are everything: the aim of students is not to achieve their goals as amateurs, but to launch their careers as professionals.

Computer Graphics

In practical terms this involves producing animation, images and media art, in the broader sense of the term computer graphics. When addressing contemporary issues, in addition to artistic thinking and action, it is important to be open to a variety of approaches, including philosophical, scientific, and numerical perspectives.

Media Art

The history and theory of the arts plus modes of artistic expression that target several senses simultaneously; the origins and real-life examples of the dynamic and integrated presentation of urban spaces; history and theory of performance; growth of the performing arts and the connections between them; dance, music and theater from all over the world; and particularly the avant-garde arts of the 20th century: studying all these helps students to pinpoint the significance and aims of their own creative activities, with the goal of completing these as works of art.

Image Phenomenon

The aim of the course is to experiment and develop image phenomena by transforming video material from the real-world and connect them to visual works. Such transformations include visualization of landscape, disassembling, altering, scaling, changing dimensions, time extension or compression, etc.